Hi, I am Antonio Aznar, and on this task 5, I selected one particular app called KAHOOT
First i would like to begin evaluating this app with the first tool of evaluation, which is the next rubric:
Category Functionality
Criteria
Scale Works well = (The tool can be scaled to accommodate any size class with the flexibility to create smaller sub-groups or communities of practice)
- It can be divided individually, in small groups, or even in big groups, so it can be used in any type of class
Ease of Use Works well = (The tool has a user-friendly interface and it is easy for instructors and students to become skillful within a personalized and intuitive manner).
- In fact the interface is pretty simple for both teacher and students, and the responses that the students need to choose can be easily recognised because it is divided in 4 colors that are the different answers that we can choose.
Tech Support / Help Availability Minor concerns (Technical support and help documentation is available but limited, incomplete, or not user friendly)
- It has a tech support and help availability, but i can be improved, because the tool is easy to use , however it can appear some minor concerns that sometimes it is difficult to solve
Hypermediality Works well (The tool allows users to communicate through different channels (audio, visual, textual) and allows for non-sequential, flexible/adaptive engagement with material)
- It uses a format in which the question can be asked through an image, text, or even sound, and allows non-sequential flexible adaptive engagement with material
Category Accessibility
Criteria
Accessibility standards Minor concerns (The tool has some limited capacity to meet accessibility guidelines)
- The tool almost complete all the accessibility guidelines, however in in some aspects it is limited , for example the app does not provide options of signs language prerecorded.
User-focused participation Works well (The tool is designed to address the needs of diverse users, their various literacies, and capabilities, thereby widening opportunities for participation in learning)
- It addresses the need of diverse users, and provides opportunity for participation and learning, because you participate as a student because, in this app you need to answer a number of questions, and in the process you participate and learn.
Required Equipment Works well (Proper use of the tool does not require equipment beyond what is typically available to instructors and students (computer with built-in speakers and microphone, internet connection, etc.)
-The App can be perfectly used without any difficult programm, in a mobile phone or in a computer, in fact it is quite simple, the students need to have connection to internet, and they enter the tool kahoot, and in there they must write their names and insert a code that the teachers must say to create a kahoot, once the pin is written, you log in and you begin to answer a couple of questions, and it does not require nothing more than internet.
Cost of Use Works well (All aspects of the tool can be used free of charge.)
-Students and teachers does not need to pay to use the tool, in fact is free.
Category Technical
Criteria
Integration/ Embedding within a Learning Management System (LMS) Works well (The tool can be embedded (as an object via HTML code) or fully integrated (e.g. LTIcompliant tools) into an LMS while maintaining full functionality of the tool. )
-It can be implemented into any LMS while maintaining full functionality of the tool.
Desktop / Laptop Operating Systems Works well (Users can effectively utilize the tool with any standard, up-to date operating system.)
- It can be used in almost any mobile phone and computer.
Browser Works well (Users can effectively utilize the tool with any standard, up-to date browser)
-It can be accessible with any device that has google on it, or any kind of browser.
Additional Downloads Works well (Users do not need to download additional software or browser extensions.)
-It has an app if you want to download it in any mobile phone, but it does not require it, it can be easily accessible by any kind of browser, and it does not need any extension.
Category Mobile Design
Criteria
Access Works well (The tool can be accessed, either through the download of an app or via a mobile browser, regardless of the mobile operating system and device. Design of the mobile tool fully takes into consideration the constraints of a smaller-sized screen. )
-In fact it can be accessible through any type of mobile phone, by downloading the app, or by the mobile browser, and it adapts to the size of the screen.
Functionality Works well (There is little to no functional difference between the mobile and the desktop version, regardless of the device used to access it. No difference in functionality between apps designed for different mobile operating systems.)
-The app is the same in any mobile version or desktop version, in fcat is the same because students only need to choose the correct option to question by selecting the color of the response that they thinks that is correct, so it is the same in any version of the tool, the same in mobiles phones and the same in computers.
Offline Access Serious concerns (The mobile platform cannot be used in any capacity offline)
-This tool cant be used offline, it must be online and have internet connection, and it must be used directly in the classroom.
Category Privacy, Data Protection, and Rights
Criteria
Sign Up/ Sign In Works well (Use of the tool does not require the creation of an external account or additional login, such that no personal user information is collected and shared. )
-The only thing that is required is to enter a name at the beginning, however it does not require an account to use it.
Data Privacy and Ownership Minor concerns (Users maintain ownership and copyright of their intellectual property/data; data is shared publicly and cannot be made private )
-The bad aspect is that the data of the response of a student can be seen by other students, because there is an score, and the score can be seen for the rest of the classroom, however it can be made private, but in most cases the information of the answers that are the score is shared to the classroom.
Archiving, Saving, and Exporting Data Minor concerns (There are limitations to archiving, saving, or importing/exporting content or activity data )
- The students can not have their data, however the responses are obtained by the teacher, so the teachers can have the data, but the students do not have the answer to the questions, so the only way to obtain the data of the answers is by asking the teacher or writing it down.
Category Social Presence
Criteria
Collaboration Works well (The tool has the capacity to support a community of learning through both asynchronous and synchronous opportunities for communication, interactivity, and transfer of meaning between users)
-The thing is that on this app students have synchronous learning, because participants can receive immediate feedback of their responses to the questions, however they can also learn at their own pace so they also have asynchronous learning.
User Accountability Serious concerns (Instructors cannot control learner anonymity and there is no technical solution for holding users accountable to their actions)
-The problem is that students can write down anonymous names if the teachers does not tell them to use their real name, the tool provides the responses of that anonymous name , but you cant know who it is if the teacher does not specify to use the real name.
Diffusion Works well (The tool is widely known and popular, it’s likely that most learners are familiar with the tool and have basic technical competence with it)
-The tool kahoot is quite popular, so most students are already familiarized with the type of questions and things that they often do on this tool, and have a basic technical competence on it.
Category Teaching Presence
Criteria
Facilitation Works well (The tool has easy-to-use features that would significantly improve an instructor’s ability to be present with learners via active management, monitoring, engagement, and feedback )
-The tool provides easy to use features that help in the classroom, by making the class more entertained and for the teacher the opportunity to gather more information about the learning and allows monitoring and feedback.
Customization Works well (Tool is adaptable to its environment: easily customized to suit the classroom context and targeted learning outcomes)
-The different questionnaires can be easily customized to suit the questions of the unit of each subject, and allows a variety of customization that is adaptable to the environment, classroom and learning outcomes.
Learning Analytics Works well (Instructor can monitor learners’ performance on a variety of responsive measures. These measures can be accessed through a user-friendly dashboard)
-The tool provides the responses that each student has answered on the questionnaire, so that the instructor can monitor the learners performance.
Category Cognitive Presence
Criteria
Enhancement of Cognitive Task(s) minor concern (The tool enables functional improvement to engagement in the targeted cognitive task(s))
-The tool helps to achieve a functional improvement in some aspects.
Higher Order Thinking Works well (Use of the tool easily facilitates learners to exercise higher order thinking skills (given consideration to design, facilitation, and direction from instructor)
-It helps on this aspect because learners need to think faster on the response, and for that they must have a control over the subject that involves a higher order of thinking.
Metacognitive Engagement Minor concern (Opportunities for receiving formative feedback on learning are available, but infrequent or limited (i.e. poor opportunities for tracking performance, monitoring improvement, testing knowledge on a regular basis)
-The problem is that students can only obtain the punctuation that they have obtained on the questionnaire, and if they want to know the responses they must write down the score of each question or ask the teacher directly, because for the students, their responses are not registered.
Secondly, I will continue with the second form of evaluation :
Kahoot appear in the website of : https://privacy.commonsense.org/
It is described as a game like student-response tool that can spark competitive fun.
Kahoot can be used for the grades 1 - 12.
The subject and skills that it uses is communication and collaboration but also critical thinking.
Great for instructional design, Game Based learning, Assessment and formative assessment.
The app has a Privacy rating of 66 % in warning.
The (%) indicates how much additional work a person will need to do to make an informal decision about the product, The higher the number, the less effort required to make an informed and appropriate decision.
In (warning) means that the app does not meet the recommendations for privacy and security practice of the web, so it is in warning because the policy is not too reliable.
And the rating is (66%), that means that the concern score is “good”, because the score is in between (61 - 80 % Good ). The lower the score, the higher the number of privacy problems than the average product.
It is divided in some categories with their own ratings
DATA COLLECTION SCORE: 70%
DATA SHARING SCORE: 80%
DATA SECURITY SCORE: 25%
DATA RIGHTS SCORE: 95%
DATA SOLD SCORE: 40%
DATA SAFETY SCORE: 60%
ADS & TRACKING SCORE: 70%
PARENTAL CONSENT SCORE: 80%
SCHOOL PURPOSE SCORE: 60%
And With that, that was my tool and its characteristics, hope you like it.
Antonio
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